Condition Red

Cyborg mob soldier


Condition Red (formerly aka Max Cross)

Stats, Characteristics, and Abilities
Purchased Stats

Agility: d6
Smarts: d4
Spirit: d6
Strength: d6
Vigor: d8
Derived Stats

Pace: 6
Running: +1d6
Parry: 6
Toughness: 7 + Armor
Armor: Metallic Alloy +2 all; UP Street Soldier Combat Threadz, + 1 torso, arms, legs; UP Balakava +1 head
Charisma: -2; 0 with other cyborgs
Languages: English, Chinese, Hindi


Mob Soldier
3000 credits per advance
1 extra Benny per session for Intimidation rolls only

Edges and Hindrances
Chromed: +15,000 credits to be spent only on augments
Ex-Soldier: +1 to Toughness; +5,000 credits to be spent on augments, armor, or weapons

Sceret (Major): The Major version of this Hindrance means the character’s life will be put into
direct danger from the revelation of this secret. If the genie is permanently out of the bottle and there’s no hope of covering this up, the GM can replace this Hindrance with one of equal measure: e.g., Outsider for a Minor version, or Enemy (Major) for the Major version.
Vengeful (Major): Your character always attempts to right a wrong he feels was done to him. If this is a Major Hindrance, your character will kill to rectify his perceived injustice

Agility Skills

Blades (d6-2)
Unarmed (Krav Maga) (d6)
Clubs/Improvised (d6-2)
Automatics (d8)
Pistols (d8)
Longarms (d6-2)

Smarts Skills

Control (d4-2)
Hyper Combat (d4)
Instrusion (d4-2)
Command (d4-2)
Trace (d4-2)

Notice (d6)
Repair (d4)
Survival (d6)

Spirit Skills

Intimidation (d6)

Strength Skills

Vigor Skills

Athletics (d8)
(note: Athletics includes Swimming and Climbing)


Mafia Lt.
Spider Murphy

Eyes, 2 modules:
Flash Compensators (4 to resist flash-based attachs)
Night Vision Optics (gain Low Light Vision monstrous ability)
Subdermal Armor, Advanced (
2 supplemental armor on all locations)
EMP Shielding, Basic (+2 Armor versus EMP weapons)


AS Foley Arms Watchdog Range: 12/24/48 Damage: 2d8 ROF: 1 Weight: 3 Shots: 12 Min. Strength: d6 AP: 2 Semi-Auto AS Foley Arms TAW 2022 Main: Range: 25/50/100 Damage: 2d8+1 ROF: 3 Weight: 5 Shots: 45 AP: 3 3RB Close Assault Weapon Range: 12/24/48 Damage: 1–3d6 ROF: 3 Shots: 12 Auto; Shotgun

Under-barrel Grenade Launcher
Range: 12/24/48
Damage: 3d6
ROF: 1
Shots: 12
Min. Strength: d6



Jesse ‘Burn’ Drake – Positive Contact with military and black market connections.
— Drake worked Ground Operations for the wetwork team led by Red while both were involved with Project Dawn. It was during this period that both were involved in a botched mission that cost Red most of his humanity and Drake both arms and a leg.

The Cowboy – Neutral contact with underground, police and intelligence connections. DECEASED

Street Cyber Doc – Negative Connection who betrayed Condition Red.- DECEASED

Former Project Dawn operative with clearance revoked.

Condition Red

Lethal Interface PTD27