Dexter

Description:

Stats, Characteristics, and Abilities

Purchased Stats

  • Agility: d6
  • Smarts: d6
  • Spirit: d6
  • Strength: d6
  • Vigor: d8

Derived Stats

  • Charisma: -4
  • Pace: 6
  • Parry: 6
  • Toughness: 5 + Armour (+4)
  • Firewall: 4
  • Strain: 0
  • Street Cred: 2

Occupation:

  • Bartender
    • Beginning session – Successful Streetwise roll for = +1 single trait roll or 500 credits
    • 1000 + (1d4 in tips) Starting Credits

Edges and Hindrances

  • Feral Throwback- Your character’s genetic cocktail leans more toward the animal than the human — regardless of his outward appearance — and he’s learned to rely on the “Beast Within” rather than the artificial perceptions of the technology surrounding him. As a result, a character with this Edge gains a +2 bonus to all Intimidation, Notice, and Survival checks. The downside is his bestial nature is usually poorly received by society: a character with this Edge also suffers a −2 penalty to Charisma when dealing with anybody except others with his own genetic animal base.
  • Claustrophobia (major)- Phobias are overwhelming and irrational fears that stay with a hero for the rest of his life. Whenever a character is in the presence of his phobia, he subtracts 4 from all his Trait tests.
  • Loyal (minor)- Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help.
  • Outsider (minor)- In a society made up of only a few types of people, your hero isn’t one of them. An Indian in a Western town, an alien in a sci-fi game of human marines, or a half-orc in a party of elves, dwarves, and humans are all examples of outsiders. Locals are likely to raise prices on the Outsider, ignore pleas for help, and generally treat him as if he’s of a lower class than the rest of their society.
    In addition to the roleplaying effects above, your hero’s Charisma suffers a –2 modifier among all but his own people.

Fierce Hybrid:

  • Irascible: Suffer -2 to test of will to resist taunt. If critical failure the hybrid attacks
  • Keen Sense: +2 to Hearing base notice roll
  • Muscular: Start with a d6 in strength
  • Natural Weapon: Never considered unarmed, do Str+d6 damage when unarmed attacking

Skills

Agility Skills

  • Fighting (d6)
    • Blades (d6-2)
    • Unarmed (d6)
    • Clubs/Improvised (d6-2)
  • Shooting (d6)
    • Automatic (d6-2)
    • Pistols (d6)
    • Longarms (d6-2)
  • Driving (d6)
    • Ground (d6)
    • Golemmechs (d6-2)
    • Jump bikes (d6-2)
    • Heavy (d6-2)

Smart Skills

  • Hacking (d6)
  • Streetwise (d8)
  • Notice (d6)
  • Knowledge (Programming) (d6)
  • Taunt (d4)

Spirit Skills

  • Intimidation (d8)

Equipment
Armour:

  • PD Urban Trench-
    • Armour: 2 Weight: 8 Notes: Covers torso, arms, and legs
    • Private Dick’s premier showpiece the Urban Trench features a heavy cowl providing extra protection for the torso. Complete your Noir ensemble with a Private Dick Urban Trench. Utilizing a Light Emitting Nanite system on the fabric, similar in function to a Chameleon cloak but with a dozen preset patterns, to allow tailing a mark without being so easy to spot (+2 Stealth when shadowing). The coat also comes with a custom-built shoulder holster (−2 to Notice rolls to detect a concealed weapon) and an internal long pocket, allowing the concealment of rifles, shotguns, etc. (−1 to Notice rolls).

Weapons:

  • WT Shillelagh Havoc Stick-
    • Damage: Str+d6 Weight: 2
    • The Shillelagh Havoc stick is a truncheon with a Havoc Capacitor at the tip. With a raise on the Fighting roll, the target must make Strength check at −2 or be knocked back 1d4” and prone, and Shaken on impact.

Vehicle:

  • Nakamura Motors Steel Winds Motorcycle-
    • ACC/TS: 35/72 Toughness: 7(2) Crew: 1
Contacts
Credits
  • 900
    h7. Exp. Tracking
  • 0/0
Bio:

Dexter

Lethal Interface Jonathan_Culpepper